Wednesday, May 1, 2013

Alien head: Texturing

Here I was given an Z-brush model to poly paint and manipulate later in Photoshop based on a theme or animal/s. I decided to base my design on the Marvel character Venom with certain traits of a reptile. For instance I used a mid blue colour for a base and then built up in shades. Once the basis was set I added lip detail with the brush and smaller details using the masking tool to allow me to paint in the crevices whilst leaving larger flat areas untouched. I used the snapshot function to project the web textures to the top of the head and back of the neck and the pupil textures for the eyes.

In Photoshop I added  bone texture for the teeth mainly as it was easier to apply onto a flat uv snapshot rather than onto a 3d object which was near circular. This also allowed me to avoid making a texture which was 100% symmetrical.

Araora Desert: Photo manipulation


Here is a class task where I was given an image of a desert landscape and had to manipulate
so that the sky was replaced and the original landscape fit to the new sky.




I decided to replace the sky not only with one of night posing the challenge of changing the exposures of light to dark but with the added luminosity of the Aurora Borealis.
Here I have copied the blue channel of the initial desert image in order to isolate the contrast between the sky and land, I further push this contrast by adjusting the settings in the curves menu.
I then duplicate the original layer to create a black and white mask in order to create a gradient mask .
here is the top layer and the sky with the gradient mask showing that it fades at the bottom, this allows for the base layer to hold onto the original colour scheme and have the newly added colour scheme of blues and greens on top as light.